Virtual Math Circle — 2024 Summer Research Projects
Overview
Our Virtual Math Circle research sessions bring motivated high-school students together with university mentors to explore authentic, publishable mathematics. Below you’ll find logistics for the current cycle and the complete set of research proposals.
Session 1 · Jun 10, 2024 – Jun 29, 2024
Random Walks on Graphs
Virtual Math Circle Research Proposal
- Session
- Session 1: Jun 10, 2024 – Jun 29, 2024
- Mentor
- Nicolae Sapoval
Ph.D. Student
Department of Computer Science
Rice University - Project Title
- Random Walks on Graphs
- Topic Area
- Graph Theory, Combinatorics, Probability Theory
- Background
- Familiarity with basic algebra and arithmetic (functions, polynomials) and comfort with mathematical notation (set notation, proof structure) are helpful. Some induction may be used and will be explained during the project. Prior exposure to combinatorics, graph theory, and discrete probability is encouraged but not required. We will also use Python or R (mentee’s preference) for empirical experiments and algorithm testing. Final results will be prepared using PowerPoint or Beamer (via Overleaf).
- Abstract
-
If you randomly wander around Manhattan, what are the chances you return to the starting point?
How many shuffles does it take to randomize a deck of cards? These questions connect to random walks
on graphs—a concept central to mathematics, computer science, and the natural sciences. Although the idea
is simple (move along edges from vertex to vertex), it yields rigorous answers to deep questions.
In this project, we will learn the basic tools that connect graph structure and probability theory, test theoretical results empirically, and use code to generate hypotheses about system behavior. By the end, students will understand key concepts in probability and graph theory and practice testing mathematical ideas via coding. - Possible Extension
- Potential directions include: formalizing “how many shuffles randomize a deck?” [1]; extending from finite to infinite graphs and studying return probabilities [3].
- Outline/Timeline
-
Week 1: Graph theory fundamentals; core concepts in probability. Read Sections 0–1 and parts of
Sections 2 and 6 of Lovász [2]. Set up Python/R and practice basic coding skills.
Week 2: Continue Sections 2 and 6 of Lovász, including Theorem 6.6. Build simulations to explore its parameters.
Week 3: Visualize simulation results and compare against theory. Discuss limits of simulation-based validation. Prepare final presentation. - References
-
- David Aldous and Persi Diaconis, Shuffling Cards and Stopping Times, The American Mathematical Monthly, 93(5):333–348, 1986.
- László Lovász, Random Walks on Graphs, in Combinatorics, Paul Erdős is Eighty, 2:1–46, 1993.
- Georg Pólya, Über eine Aufgabe der Wahrscheinlichkeitsrechnung betreffend die Irrfahrt im Straßennetz, Mathematische Annalen, 84(1–2):149–160, 1921.
Nodal Sets on a Square Membrane
Virtual Math Circle Research Proposal
- Session
- Session 1: Jun 10, 2024 – Jun 29, 2024
- Mentor
- Andrew Lyons
Ph.D. Student
Department of Mathematics
University of North Carolina, Chapel Hill - Project Title
- Nodal Sets on a Square Membrane
- Topic Area
- Analysis and Geometry
- Background
- Students should know derivatives of \(\sin x\) and \(\cos x\); otherwise, strong algebra and arithmetic foundations suffice. We will introduce all techniques needed. The project connects analysis, geometry, and number theory.
- Abstract
-
A Dirichlet–Laplacian eigenfunction is proportional to its second derivative and vanishes on the boundary.
On \([0,\pi]\), these eigenfunctions are \(f_n(x)=\sin(nx)\) for \(n=1,2,3,\dots\). They model phenomena in acoustics,
data science, and quantum mechanics. Points where eigenfunctions vanish partition the domain into
nodal domains.
In 1924, Antonie Stern constructed eigenfunctions on the square with exactly two nodal domains. We will strengthen this by constructing a sequence with exactly \(m\) nodal domains for any even \(m=4,6,8,\dots\), and we’ll conjecture about the odd case. - Possible Extension
- Explore Neumann–Laplacian eigenfunctions (derivative zero on the boundary) and whether analogous sequences exist. Consider replacing the square by a flat torus, where less is known.
- Outline/Timeline
-
Week 1 (Background): Review derivative properties, study eigenfunction examples, and learn techniques such as
Stern’s checkerboard method, separation lemma, and critical-zero analysis [1,2].
Week 2 (Construct Sequences): Use Stern’s techniques to construct eigenfunctions with four nodal domains; analyze superposition effects and extend to all even counts; visualize with Desmos; examine limits when seeking an odd count.
Week 3 (Compile Results): Write up in LaTeX (with figures in MATLAB if time permits). Prepare slides in PowerPoint or Beamer. - References
-
- P. Bérard and B. Helffer, Nodal Sets of Eigenfunctions, Antonie Stern’s Results Revisited, Séminaire de théorie spectrale et géométrie, 32 (2014–2015), 1–22.
- J. Stewart, Calculus: Early Transcendentals, 6th ed., Thomson Learning, 2008.
From the Ballot Problem to Catalan Numbers and Their Variations
Virtual Math Circle Research Proposal
- Session
- Session 1: Jun 10, 2024 – Jun 29, 2024
- Mentor
- Dr. Zequn Zheng
Postdoctoral Researcher
Department of Mathematics
Louisiana State University - Project Title
- From the Ballot Problem to Catalan Numbers and Their Variations
- Topic Area
- Combinatorial Mathematics, Discrete Mathematics
- Background
- Basic combinatorics is recommended but not required and will be introduced as needed. Coding and implementation (Matlab or Python) will be taught in class.
- Abstract
-
Suppose candidates \(A\) and \(B\) are in an election and votes are counted sequentially.
If \(a>b\), \(A\) is elected. What is the probability that \(A\) stays ahead of \(B\) throughout?
This classical Ballot Problem connects to the Catalan numbers, which have numerous applications in
computer science and beyond.
We will learn to compute Catalan numbers and apply them to real problems, including programming to compute variations. - Possible Extension
- Explore variations and generalizations of Catalan numbers; derive formulas and write programs to compute them.
- Outline/Timeline
-
Week 1: Introduction to combinatorics; definition and proofs for the Catalan numbers; set up Matlab and run examples.
Week 2: Additional proofs and variations; implement a program to compute a Catalan-number variant.
Week 3: Visualize and summarize results; attempt a formula for a selected variation; prepare a final presentation in LaTeX or PowerPoint. - References
-
- Hilton, P., & Pedersen, J., Catalan Numbers, Their Generalization, and Their Uses, The Mathematical Intelligencer 13 (1991), 64–75. https://doi.org/10.1007/BF03024089
- Selim, A., & Saračević, M., Catalan Numbers and Applications, 2019, 4, 99–114.
Session 2 · Jul 15, 2024 – Aug 3, 2024
Game Theory and the Best Strategy for a Game
Virtual Math Circle Research Proposal
- Session
- Session 2: Jul 15, 2024 – Aug 3, 2024
- Mentor
- Dr. Zequn Zheng
Postdoctoral Researcher
Department of Mathematics
Louisiana State University - Project Title
- Game Theory and the Best Strategy for a Game
- Topic Area
- Game Theory, Computer Science, Discrete Mathematics
- Background
- Basic linear algebra is recommended but not required. No prior background is assumed. Python coding and implementation will be taught.
- Abstract
- Game theory studies strategic interactions among rational decision-makers and has applications across social science, biology, and computer science. In this project, we will analyze optimal strategies and Nash equilibria for the computer game Buckshot Roulette. We will design an AI based on our best strategy and test it empirically.
- Possible Extension
- Analyze more complex games (e.g., Balatro) and build models to study game balance.
- Outline/Timeline
-
Week 1: Introduction to game theory; study the rules of the chosen game; set up the Python environment.
Week 2: Develop and implement an AI strategy; run tests and iterate.
Week 3: Visualize and analyze results; prepare the final presentation in LaTeX or PowerPoint. - References
-
- Guardiola, E., & Natkin, S., Game Theory and Video Games: A New Approach to Analyze and Design Game Systems, CGAMES’05, 2005, 166–170.
- Mark Taylor, Mike Baskett, Denis Reilly, & Somasundaram Ravindran, Game Theory for Computer Games Design, Games and Culture, 14(7–8), 843–855 (2019).
Study of Infinity
Virtual Math Circle Research Proposal
- Session
- Session 2: Jul 15, 2024 – Aug 3, 2024
- Mentor
- Saayan Mukherjee
Ph.D. Student
Department of Mathematics
Oklahoma State University - Project Title
- Study of Infinity
- Topic Area
- Set Theory
- Background
- Knowledge of basic high school mathematics is sufficient; lectures are self-contained, with no advanced prerequisites assumed.
- Abstract
- We will explore countable vs. uncountable sets, Cantor’s diagonal argument, and the Continuum Hypothesis. Along the way, we will study the Cantor set and function, the Sierpiński carpet, and the Menger sponge, examining properties and applications.
- Possible Extension
- Investigate foundational questions related to the Continuum Hypothesis, the Axiom of Choice, and alternative set-theoretic frameworks; consider philosophical implications.
- Outline/Timeline
-
Week 1: Sets, power sets, cardinality, types of infinity, Cantor’s diagonal, CH, construction of the Cantor set and function, and applications.
Week 2: Approaches to CH; variants of the Cantor construction and their properties.
Week 3: Further exploration of Cantor set/function; prepare the final presentation. - References
-
- A. Shen & N. K. Vereshchagin, Basic Set Theory, American Mathematical Society, 2002.
Questions
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